Information Gang System

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Legacy Roleplay

Mar 13, 2020
NOTICE: This document is meant to outline the gang system that brings higher quality role play to Legacy. This system is subject to changes, so check regularly.

Gang system

Being a gang at LegacyRP requires good roleplay and understanding of the criminal underworld. To become a gang you need to apply and if accepted you will be granted access and abilities different from regular criminals. This is to further enhance and improve roleplay interactions as a criminal.

At LegacyRP there is not a defined gang type and everyone is free to roleplay with their own story, origin and approach, within the scope of what is acceptable in regards to rules and guidelines. To better outline the definitions of a gang there is a tier system used to define gangs. The abilities and possible roleplay routes increase as you move up in tiers. If your application was to be accepted you would start at the bottom tier (tier 0). All the current tiers are listed and defined below:

Gang rules

Being an official group also means you need to adhere to an extra set of rules.

(5.1) Turf and gang wars do not have a limit of participants. However, this can be limited through the gang war agreement. This limit only allows you to exceed the limit of 6 members when engaging with another group. This means that any other criminal encounter is limited to 6 members, rule 4.3 is still in effect.

(5.2) As previously mentioned, the alliances are meant to be strictly economic and does not allow for a defensive pact.

(5.3) Whitelisted gang clothing should only be worn by members of the respective group it belongs to.

(5.4) When engaging in a gang war and the police show up your primary focus should be disengaging and escaping. To reiterate, 4.3 is still in effect and only allows 6 members in total to engage in criminal activities against other parties, such as the cops.

Tier advancement and demotion

To advance to the next tier the listed requirements need to be met. Tier upgrades do not happen by themselves and have to be specifically requested to the Group Managers. After a request to be promoted a tier has been made a discussion and democratic vote will be conducted by the Group Managers. You will always be notified of the result. There is no average time between your request and the voting between Group Mangers.

To demote a tier requires you act poorly as a group. The main way you get demoted is through gang strikes.
  • Gang strikes are issued if 3 or more members of a group are deemed breaking one or more of the community rules and guidelines.
  • These strikes fall off after two months.
  • Gathering multiple strikes at one time will result in the immediate disbandment of the group. The higher up you are, the more harsh we are.
  • Tier 0-1 gangs can rack up 5 strikes before being reviewed for removal.
  • Tier 2 gangs can rack up 4 strikes before being reviewed for removal.
  • Tier 3 gangs can rack up 3 strikes before being reviewed for removal.
  • There are other ways to go down in a tier such as requesting to be lowered, drastic changes within the group, inactivity and similar.

Tier System

Tier:Description/Perks:Requirements to advance to the next Tier:
Group has been accepted to WL status.
  • Allowed 10 members.
  • A block of territory can be established but will not be formally recognized until the probationary period is complete.
  1. Minimum 14 days of active roleplay.
  2. No gang strike within 14 days.
  3. Review and approval from Group Managers.
Group has established itself as a gang and provides good roleplay,
  • Allowed 15 members
  • You are allowed to control a block of territory and will be officially recognized.
  1. Minimum of 21 days of active roleplay since last advancement.
  2. No gang strike within 21 days.
  3. Review and approval from Group Managers.
Group has established itself as a group and provides great roleplay,
  • Allowed 20 members
  • You are allowed to control an area of territory
  • Able to control high-level criminal processes.
  1. Minimum of 28 days of active roleplay since last advancement.
  2. No gang strike within 28 days.
  3. Review and approval from Group Managers.
Group has established itself as a well-known group within the city. Provides excellent quality RP to all persons they interact with.
  • Permitted 25 members
  • Original territory officially recognized
  • Permitted to take over and control high-level criminal processes.

Gang Wars

As a group you are able to engage in gang wars against other groups. This can be for a multitude of reasons. We invite gang wars; however there needs to be a structure and agreements set in place to allow for a smooth and streamlined gang war. There are two rules following gang wars:
  • Before a war is formally initiated there needs to be an OOC agreement made between the leaders of both groups. This is to prevent any problems with the war and to have the terms and conditions in writing. More details can be found here: Gang war template example
  • After the war has been concluded there has to be a cooldown of 1 week before any new war can be initiated. This is to prevent constant wars and allow a break between warring parties.


We encourage cooperation and engagements between different groups. However, an alliance system should not be implemented to form a supergroup.
  • You are allowed to create an economic alliance, but not a defensive pact. This is to allow a fair and competitive criminal environment where even new groups have a chance to challenge established gangs if given enough time and preparation.
  • You are not allowed to ‘buddy up’ with members of different gangs to fight against one particular gang, all parties must be from the same group when in a war.


The Rumpo, Guardian, Mesa Trail and the Hermes are all blacklisted vehicles. You may only purchase and use one if you are in a whitelisted gang.


  • When participating in any criminal activity with your group, you are allowed to be a maximum of 6 people (minus war agreements).
  • When participating in any criminal activity involving a member from a different gang or somebody not affiliated with a gang, you are allowed to be a maximum of 4 people.
  • When participating in a Prison Transport, the maximum number of people allowed to be involved is 6 (any WL gang member can participate but must remain 6). The person being broken out of the transport does not count towards the number and should not engage in any sort of criminal activity. Their main goal is to flee.


Group - Multiple members form a group, there has to be 5+ members for a group to exist.

Member - A member is defined as an individual listed on the official gang roster managed by the Group Managers. Members also include prospects and hang-arounds.

Block, Area & Region - Different geographically sized turfs that can be controlled, sized in respective order from smallest to largest.

Territory - A geographical block, area, or region officially recognized and controlled by the group.

Low-level criminal process - Chop Shop’s, OxyContin, Drug processing areas, Drug sales area.

High-level criminal process - Cocaine import

Gang war - A conflict between two groups, usually an armed conflict, where a dispute exists and is actively trying to be settled, either by force or negotiation. Solely between 2 gangs.

Alliance - An economic alliance between gangs, not a defensive pact.

Gang strike - 3 or more people in a group have been in a situation where a server rule was broken

Whitelisted gang clothing - Any article of clothing that would reasonably not be obtainable unless a part of said group. This includes but is not limited to custom shirts, vests, pants, liveries and similar.
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